One is that test kits and retail units are slightly different, so it's possible that these issues can crop up in one and not the other. So how did the game get released in the current state? There are a couple of reasons. We want the game that's on Steam/PS4/anywhere to be the best possible version even after we're out out of the excitement of the launch window)." "We'll definitely be patching all platforms with every little content and performance fix we can find so folks can rest assured we're doing everything we can (and WILL for a long time. "Unfortunately, it's a process that requires all three parties to be involved unlike a typical bug that we can quickly fix on our own (we're pretty good at that)." "We're currently talking with both Sony and Unity (the creators of the engine the game is built in) to continue to optimise performance of the game on console," Campo Santo's Sean Vanaman explained in a Reddit thread on the issue. Is complaining about Firewatch's framerate missing the forest for the trees? ![]() Several folks have complained that Firewatch's PS4 build suffers from framerate hitches and developer Campo Santo has addressed the matter, assuring players that a fix is on the way.
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